project.godotTwo hands, two jobs. The left hand decides where you go; the right hand decides what happens to the puck. Everything below works on a controller and on mouse and keyboard — neither is a port of the other.
The left stick is not a direction. It is an angle, and the angle decides whether you are driving, carving or stepping sideways.
The trigger only opens the mode. The stick makes the pass.
Four directions, four slots, laid out the way they are pressed.
R3 / O fires your Ultimate — deliberately off the pad, because it is rare, decisive and embarrassing to fire by accident.
Select / L opens the loadout screen, where you bind and unbind. It pauses while open.
Scraped from ChaseCamera's exports — these are the live values.
Generated from project.godot's [input] section, so
rebinding anything in the Godot editor shows up here on the next regenerate. Nothing on this table
is typed by hand.