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ItemCatalog — the game's own item list
Every item in the game, constructed from ItemCatalog rather than typed here — so
this page cannot disagree with the game about what exists or what it does. Gear is the seam where
the RPG layer meets the vision trainer: the helmet slot deliberately sharpens what a player
reads rather than what they survive.
A different Legendary or Exceptional item each time this page loads. The stats are real and come from the game; the sourcing and lore are design-only and are marked as such, because items cannot be earned at all yet (IV-07).
Filter by slot, sort by whatever matters. Every row expands for the full description, stat contributions and art notes — the page stays the same length however many items are added.
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